This is the twelfth article of the Android Game Programming series. Here, I would like to discuss how to manage user input on Android for our games.
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Explore step-by-step tutorials on Android development. Whether you are a beginner learning how to create your first Android application or an experienced developer looking to build games with custom graphics and input management, this category covers the full Android development lifecycle — from setting up Android Studio and speeding up the Android Virtual Device to implementing activity lifecycle, file management, and resource handling in your apps.
In this article, we will start to create our Game Framework. It will be used to write all our videogames.
Continue ReadingIn this article, I would like to introduce to you the basic android graphics programming concepts to develop our video game.
Continue ReadingThis is the ninth article of the Android Game Programming series. In this article, I will discuss how to manage resources in Android. Resources Management.
Continue ReadingThis is the eighth article of the Android Game Programming series. In this article, I will discuss how to manage files
Continue ReadingIn this article, I will introduce a basic android programming concept, the activity lifecycle.
Continue ReadingIn this article, I will show you how to speed up Android Virtual Device in order to run your application simulation quickly.
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